In Sniper Ghost Warrior Contracts 2’s balanced mode, FSR works on a slider that allows players to choose between performance and ultra-high presets with a couple of settings in between, the idea being that if you move the slider towards performance you get a lower resolution and higher framerate, while moving it towards ultra-high produces the opposite set of results.
However, where things get interesting is the balanced mode, not least because it marks the first time that AMD’s FSR (FidelityFX Super Resolution) technology has featured in a PS5 game. All the same, it’s still great to have the option to choose between those two profiles and the visual style of Sniper Ghost Warriors Contracts 2 (especially where the insane levels of gore and the ultra-stylish sniper cam kills are concerned) look great no matter which of those two modes you choose. That said, while it’s not perfect, the performance mode is still worthwhile in Sniper Ghost Warrior Contracts 2, simply because the improvement in responsiveness and movement far exceeds the benefit of increased detail that you get in the higher resolution visual preset. Though the increase in frame rate is certainly welcome, it does come with its own drawbacks such as an inability to maintain a 60 frames per second lock throughout and the rendering of a distinctly softer image as a result. With the PS5 seemingly ushering in the era of 60 frames per second gaming wholesale and the number of 30 frames per second only titles now drying up somewhat, it’s not surprising at all that Sniper Ghost Warrior Contracts 2 would offer a higher framerate option.